Doug's Rules of Goaltending - Rule Four
BE A VOCAL LEADER
It's ironic that, as a goaltender, you can see absolutely everything on
the ice except your own net - the thing you're supposed to be guarding.
Most goaltenders don't take advantage of this situation as much as they
should. Let's consider an example - your right defenseman is coming out
from behind your net to your left. At this point, they have several
options - carry the puck themselves, pass to any number of locations on
the ice, or turn back behind your net.
As the goaltender, you can be an enormous asset to your teammate in this
situation. While they're under considerable pressure, both physical and
mental, you're in a relative state of calm and can see the developing play
clearly. A simple shout of (pass to the) "Left Wing!", or "Skate With
It!", or "Reverse!" (turn back), for example, takes much of the burden
from your defenseman and allows them to make a smoother breakout.
In the long run, of course, this benefits you - if your team breaks out
easier, with fewer turnovers, that results in your having fewer
"difficult" saves and, in the end, you'll win more often.
What to yell? Here are some starters:
- "One On!" (or "Two On!", etc.): There are currently one (two,
etc.) opposing players in close proximity to your player's location and,
whatever your player decides to do, s/he had better do it quickly.
- "Time!": The opposite of the previous remark; you're telling
your player that they have plenty of time to make a decision and/or survey
the territory. Occassionally, I'll add a "Take a Look", or "Set
It Up", in the hopes that we can set up an actual breakout play.
- "Left Wing!" (etc.): This tells your player that they have an
open teammate at the indicated location on the ice - you can shorten this
to just "Left!"; I usually add the "Wing" to emphasize that the
open teammate is ahead of the puckcarrier.
Note that your teammate should not blindly play the puck up the ice in the
direction indicated by you. I usually call out a location to tell my
teammate to look there, and then make their decision based on that.
Depending on how skilled my teammate is (or how much they usually pay
attention to me), I'll intentionally misdirect them - causing the defense
to overreact to that location, and my teammate will then do the opposite.
Make sure that you know your teammates very well before attempting this.
- "Reverse!" (or "Ring It!"): Tells your teammate that their
best available outlet is not only on the other side of the ice, but that
the best way of getting the puck there is to put it behind the net, around
the boards. I usually leave it up to my teammate whether to skate a bit
in that direction first, or to just fire the puck - usually, it's
reasonably obvious.
- "Skate! Skate! Skate!": (repeated until teammate gets the
idea). Tells your teammate that there's plenty of room for them to carry
the puck, and they should just go and press the play forward. You don't
usually need to include directions (although it won't hurt); your teammate
should put their head up and go to where they see open ice.
- "Dump!": Your opponent has probably been in your end for a
bit, and your teammates need a five-player line change. Here, you're
directing your puckcarrier to get to the redline, dump the puck in, and
change. It's been my experience that this command never works, and your
teammate will selfishly skate until they lose the puck, causing your team
to skate around in your zone for another minute or two. But hey, you're a
team player.
- "ICE!": This one's a little more desperate - at this point,
your team has not only been trapped in their zone for a considerable
amount of time, but there's also extra circumstances - someone's without
their stick, someone's injured, or your team has shown beyond all
previously-demonstrated levels that they don't know what they are doing.
In any case, a good scoring chance is not only likely, it's imminent. At
this point, your puckcarrier should hit the puck as hard as they can down
the ice with all due speed. (Note: this usually results in the same
problems as "Dump!", but your mileage may vary)
Keep talking, even if your teammates haven't shown a predilection towards
listening to your advice. Why? It keeps you focused on the game at hand
- I'll even yell directions when my team's in the offensive zone, even
though they probably can't hear me, simply to keep my attention on the
action.
If your teammates do listen to you, your team's transition game
will markedly improve, especially if you know what you're talking about.
If you don't know what you're talking about, then practice your vocal
leadership skills - it's a great way to learn the game and, once you've
learned the game, you'll find yourself "guessing right" in more situations
and making more saves as a result. The old saying that "a goaltender
can't score goals" is wrong - a good transition game is what leads to
goals, and a smart (and loud) goaltender can direct a smooth transition
game.
Note that, in this "rule", I've concentrated on directing the breakout
as a vocal goaltender and have not mentioned commands ("Slot!",
"Screen!", for example) that goaltenders need to use defensively.
I don't mean to underrate these communication skills, because they're very
important - at least as important as the points I've listed above.
However, they're usually mentioned in any good goaltending course, whereas
you're probably not as familiar with these.